

Most of the larger battles are located in an entirely separate executable file in the program menu.

#THE OPERATIONAL ART OF WAR IV AIR COMBAT FULL#
One hex can represent anywhere from 2.5 to 50 kilometers and one turn can range from 6 hours to a full week. The scale of the battles varies in terms of space and time. It's odd that the Balkan conflicts have been left out of the game, but Talonsoft is planning to release a Kosovo campaign disk sometime in Q4. There's also an Indian-Pakistani conflict and a few Warsaw Pact/NATO wars in Europe. The game also includes a hypothetical Sino-Soviet war, a second conflict in Korea and, my personal favorite, a 1962 invasion of Cuba. Players can refight the war in Vietnam, break the stalemate in the Arab-Israeli war or roll tanks across the desert in the UN battle for Kuwait. This second installment is the series includes many of the most important battles of the 20th century and a few historically based, fictional scenarios.

Anyway, the game doesn't do much in the way of changing the model, but it does add a few neat things to reflect the changing nature of warfare. I suppose they're right technically, but it's still funny to me. It covers the period between 19-bringing strategy into what the box calls the "modern day and beyond." Beyond? Come on, that's sort of a cop-out. The Operational Art of War II does exactly the same thing but puts it in a more modern context.
